Hit a sales goal, draw a card. Reach 21 and win a prize.
Points for every extra item added to the ticket. More add-ons, bigger rewards.
Staff earn raffle tickets for hitting sales goals. More hustle, more chances to win.
A $50 bill moves to whoever has the biggest sale. Game ends at closing.
Give your team an incentive to build the database that drives repeat business.
A dollar for every try-on. Get jewelry out of the case and onto customers.
One percent of every sale goes toward a team trip. Destination? That's a secret.
They don't just increase sales. They can also improve selling behaviors.
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